"I’ve always put the work of being a prosthetist into a unique context of including more than one activity, and/or type of activity. First, one must enjoy people, and be a comfortable and effective communicator. Second, one must understand elements of anatomy, physiology, tissue dynamics, kinesiology, physics/gait dynamics etc. Third, there are hand skills that are required to be proficient in this field, such as ability to sculpt/mold and work with tools/machines. Fourth, computer skills, CAD, software for knees/hands etc., including much more of this type of knowledge are under development. Fifth, there’s the satisfaction of fairly dramatic and short term results; can’t walk, but then they can; can’t pick up a thing, then they can, etc. And lastly, that nearly every patient presents somewhat differently, and mixing that fact with all of the various bits of engagement of the first five things, leads to a reduction of the monotony factor that can burnout others in certain jobs."